This is a high-quality, game-ready sci-fi military armor suit designed for use in Unreal Engine 5. The character features a detailed hard-surface design, combining futuristic aesthetics with tactical functionality. Sculpted in ZBrush and optimized for real-time performance, the armor includes modular pieces, clean topology, and baked normal/ID maps to support efficient texturing and material variation.
we made this character for MixEnix Studio. It was an honor to work with such a talented team. I worked on this project as Lead Character Artist, Sculpting the character, Optimize it fit with studio requirements, I fixed textures made by MixEnix team and I made hair cards and Shaders.
Texturing was done in Substance Painter, with a focus on realistic wear and tear, metallic edge highlights, and emissive accents to enhance the sci-fi look. The suit is fully rigged and ready for animation, making it ideal for use in cinematics, games, or virtual production pipelines.
I hope you like this project. See you guys in the next artwork.